This seems like a lot of thought was into it already, but at the same time, it is rendered unplayable by some really obvious problems...
You cannot tell what preferences a "pet" has before having to decide to keep it forever or sell it, which means selling makes sense exactly when you can't handle any more pets, but simply can't turn off trapping.
You also can't rename pets, so while giving them a name as an identifier does make it slightly less confusing, the names can't have any meaning.
Pets can have the same "like" and "hate", which makes zero sense and ends up happening more often than you would expect and basically prevents those pets from ever having any obedience, whatever obedience does.
Assignments have to be redone every single day, which becomes extremely tiring after like 5 days. Why is there even a "confirm" button?
All of these are really obvious and trivial problems with massive impact. I just don't understand how something like this can happen.
I feel bad for criticizing the game so hard, but I really feel like all of these problems could be fixed in like 5 minutes when everything else in this game probably took days to make. I just don't get it...
I agree with a lot of your points and thank you for taking the time to play my little proof of concept. I didn't have time to make a feature to sell pets after you own them or to rename them. Those were supposed to be features you could unlock along with an upgrade to make the pets assignments stick but the whole upgrade shop had to be cut. I probably should have taken away the confirm buttons they were some UI that made sense at one point but I think I streamlined their usefulness away. I want to overhaul the UI majorly if I come back to this.
Only thing I don't agree with honestly is the like and hate being the same. I purposefully left it in as a possibility to give you a chance for a pet that's neutral when it comes to like and dislike. It's pretty much how pokemon handles neutral natures, but I should have probably swapped it to say "None" in the case of them being the same.
And don't feel bad about the criticism I appreciate it. Data about what works and what didn't is super appreciated and I don't think you were being harsh.
I assumed obedience would be needed for something and those "no preference" pets can't have obedience, but I guess the game is in a very early state, maybe it will be really fun later!
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This seems like a lot of thought was into it already, but at the same time, it is rendered unplayable by some really obvious problems...
You cannot tell what preferences a "pet" has before having to decide to keep it forever or sell it, which means selling makes sense exactly when you can't handle any more pets, but simply can't turn off trapping.
You also can't rename pets, so while giving them a name as an identifier does make it slightly less confusing, the names can't have any meaning.
Pets can have the same "like" and "hate", which makes zero sense and ends up happening more often than you would expect and basically prevents those pets from ever having any obedience, whatever obedience does.
Assignments have to be redone every single day, which becomes extremely tiring after like 5 days. Why is there even a "confirm" button?
All of these are really obvious and trivial problems with massive impact. I just don't understand how something like this can happen. I feel bad for criticizing the game so hard, but I really feel like all of these problems could be fixed in like 5 minutes when everything else in this game probably took days to make. I just don't get it...
I agree with a lot of your points and thank you for taking the time to play my little proof of concept. I didn't have time to make a feature to sell pets after you own them or to rename them. Those were supposed to be features you could unlock along with an upgrade to make the pets assignments stick but the whole upgrade shop had to be cut. I probably should have taken away the confirm buttons they were some UI that made sense at one point but I think I streamlined their usefulness away. I want to overhaul the UI majorly if I come back to this.
Only thing I don't agree with honestly is the like and hate being the same. I purposefully left it in as a possibility to give you a chance for a pet that's neutral when it comes to like and dislike. It's pretty much how pokemon handles neutral natures, but I should have probably swapped it to say "None" in the case of them being the same.
And don't feel bad about the criticism I appreciate it. Data about what works and what didn't is super appreciated and I don't think you were being harsh.
I assumed obedience would be needed for something and those "no preference" pets can't have obedience, but I guess the game is in a very early state, maybe it will be really fun later!
Can you please add some NSFW tags to this? You seemed to forgot to do so.
Thank you so much for catching that.
Can't wait to try this out XD