Pantsu Ninjutsu
Collab with CrimsonNight https://thecrimsonnight.itch.io/
Controls: Press Space to do things. Hold space and release on the bars.
All characters are 18+.
Play as a punk ninja determined to impress her perverted Sensei.
I was inspired by an older NSFW mini jam's themes but didn't have time to join and while rambling about the idea. Crimson thought it was fun and I needed a quick Godot project after my computer broke, so we partnered up. Have fun find all three endings. Short simple and silly.
Best way to support this game and future lewd projects is right Here
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 3.8 out of 5 stars (5 total ratings) |
| Authors | Sourcaps, TheCrimsonNight |
| Genre | Visual Novel |
| Made with | Godot |
| Tags | 2D, Adult, Cute, Erotic, No AI, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |




Comments
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your game especially with art design by CrimsonNight seems amazing but one question , i wonder if you do a semi-sequel or sequel which involves nudist beach with the same female character with lesbian themes, or a strip battle competition where one or both get naked leading to a lesbian sex.
Fun little game! I didn't realize at first that you needed to do the chargeup and press space when you got to each girl to complete that one at first, but it did make a good excuse to see the fail ending.
Glad you had fun with it. I probably won't be updating this anytime soon, but if I do I'll try to make that a bit clearer. The struggle of wanting one button controls and not hunker it down with too much tutorial text lol.
Yeah, that's fair. I think a little text popup kinda like how WarioWare microgames work would be helpful. Like "Press Space!", "Hold Space" and "Hold Space, then Press!" could work. Or, just make it clear in the dialogue that the final one is a combination of the other two. Something like "This one will put all my skills to the test!"
But I don't think it even necessarily needs to change, either. It's short enough that it doesn't really matter.
I think it being so short is why I didn't think too hard about putting the controls in. Regardless it's a good thing to keep in mind for future mini games. And the feedback means a lot so thank you.
You're welcome! Glad I could help.