CosplayCrawler
Arrow keys to move and select option in encounters.
Space to interact.
Escape to open map and cancel choices
Left shift turns left and right into side stepping and back into backstep instead of quick turn.
I wanted to make something fun and lighthearted to test out raycasting in C++ so I mixed it with an old school dungeon crawling style game and decided to throw some sexy art I had from old commissions on it. Made in 9 days to push myself.
All characters are 18+;
Art inside the dungeon and left side of the title and end screens by kyttnxkisaragi
Art for completing the quests and the right side of title and end screens by Purusagi
Code by Sourcaps
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CosplayCrawler-Winx64.zip 22 MB
Comments
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not bad, my biggest problem is the inputs are a bit laggy.
Thanks for playing. The laggy input was a bandge to stop double inputs. I didn't have time to fine tune during the jam. I'll fix it after the voting is done.
lags a lot on firefox, though it just seems like it's poorly optimized for html. do love dungeon crawlers(made one not to long ago) but game seems to lack a lot of mechanics to make it really work as one. far as I can tell it's all just rng?being faster paced and with some movement options I could see this being a lot of fun. hope it gets just 1 update to interate
Thanks for the feedback. I for sure want to add to it when the jam judging period is over. IF you don't mind me asking I would love to hear more about what movement options you'd like to see.
well sidestep is kinda a must for these games. but I think a sprint option similar to runescape might work well. that way you need to plot out were you can run and when you need to slow down to save stamina. an auto advance when holding forward would be good qol. also think having parts of the map covered until you see them might make things better, maybe as a hard mode.
Shoot i forgot to write it in the controls but there is a side and back step. Just hold left shift when you move. I'll fix that now. And making keys remappable is high on my list. Same with the have to uncover the map as you go. I just ran out of time for the jam. Thanks so much for the extra feedback.
It lags a lot even if you download and run it locally on a PC. It feels like there's something wonky with the keypress detection.
That's fair. It was probably the delay I put in cause I was having issues with it running too fast and letting you double press. I think I did a dirty fix and will try to make it better in the next update
would you ever continue this project its a pretty cool game
Awww thanks so much for the kind words!
I would love to continue the project. I just got to wait for the jam judging period to be over. I have some more commissions to use for encounters and would love to add some more substance to the game.
I really tried but I got softblocked too often with drawers you can't open, even if you have keys, but contains target item. It says that the key crumble into dust. Did I miss something?
Hmm that might be a bug. Keys are suppose to crumble after use but it was supposed to give you the item before it's used. I'll take a look at it as soon as I can.
That bug should be fixed sorry about that.